A same-day 34-track album
Rockstar announced Grand Theft Auto VI: The Album on September 17, 2026. The release is scheduled for November 19, the same day as GTA VI, and is presented in partnership with Atlantic Records. Rockstar's official music page describes a 34-track collection of original music rather than a compilation of licensed radio selections.
The same-day timing makes the album part of the launch plan, but Rockstar has not said that all 34 songs appear in one fixed place inside the game. “Official soundtrack album” and “complete in-game soundtrack” are not interchangeable. GTA games traditionally contain far more music than a single commercial album can represent, but only GTA VI's published details govern this release.
The first six singles
| Track | Artist billing |
|---|---|
| That's It | Yung Lean feat. Future and Metro Boomin' |
| RHYNO | Travis Scott |
| Sexy Magic | CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., Etienne de Crécy |
| Last Thing You Need | Morgan Wallen |
| Macacoa 2000 | Rauw Alejandro |
| Bright Lights, Big City | Keith Richards |
Rockstar makes these six songs available from the album page ahead of release. Their range is the immediate news: contemporary rap, electronic and pop collaborations, country, Latin music and a rock veteran share the first reveal. PatchCrest does not reproduce lyrics; song titles and artist credits are sufficient to report the lineup.
The debut set should not be treated as a complete genre map. Twenty-eight tracks remain unnamed on the official page checked for publication. It is also too early to assign each song to a radio station, mission, character or story moment unless Rockstar publishes that placement.
What “original tracks” establishes
Rockstar's description separates this collection from a playlist of pre-existing licensed songs. The named tracks are presented as original music associated with GTA VI: The Album. That distinction matters in a series known for radio programming built from many sources.
It does not mean the game contains only original music or only these 34 tracks. Rockstar has not published the complete in-game radio, score, talk programming or licensing list in the sources reviewed. The album is a defined commercial release, not proof of the total audio catalog.
Nor does the album billing establish who composed the game's underscore. Artist performance credits for these singles should not be expanded into score credits or production roles unless the official release names them. Full liner notes may resolve those questions when the album ships.
Digital, vinyl and CD options
Rockstar's music page offers a digital pre-save and links to physical vinyl and CD preorders. The Newswire announcement describes limited-edition physical sets. Availability, price, shipping, tax and regional retailer terms can differ, so buyers should treat the final product page as the operative offer.
A physical music preorder is separate from a GTA VI game preorder. Buying the album does not, on the current official pages, grant the game, its Vintage Vice City Pack, preload access or Ultimate Edition Upgrade. Similarly, a game edition does not automatically include a physical record or CD set.
Collectors should verify format, track configuration and delivery estimate before payment. “Limited edition” describes the current physical offer but does not publish a universal quantity in the Rockstar page reviewed. PatchCrest will not invent a pressing number or resale scarcity.
Rockstar and Atlantic Records
The Atlantic Records partnership places the album inside an established commercial music-distribution system rather than presenting it only as game merchandise. It also gives the first six releases a conventional pre-save and physical-preorder structure.
The announcement does not transfer ownership of every song, sample or game score to one party in a way PatchCrest can summarize from the headline. Copyright and licensing details belong to the release credits. This publication identifies the named partnership without making additional rights claims.
For media use, that boundary is practical. An official streaming page lets readers hear the singles through authorized channels; it does not give PatchCrest permission to host the audio, reproduce lyrics or republish album art commercially. The article therefore uses a provenance placeholder and direct source link.
Why the album is a significant launch beat
GTA VI's public identity has always relied on music as more than background. Trailers use songs to control tone and cultural reference, while the introduced Vice City cast includes a recording-studio owner, an aspiring label head and the duo Real Dimez. An original album now connects that fictional music economy with a real release campaign.
That connection should not be overread. Rockstar has not said that every album performer appears as a character or that Only Raw Records releases the real-world album inside the story. PatchCrest analysis sees a shared emphasis on music and status, not a confirmed crossover between every artist credit and the narrative.
The varied first six tracks also suggest Rockstar wants the album to function beyond a single genre audience. The lineup can broaden the launch conversation while keeping much of the track list unrevealed. Whether the remaining songs continue that breadth will be knowable only when Rockstar publishes them.
What this tells us about music in the game
The album confirms 34 original pieces connected to GTA VI. It does not provide a station list, DJ lineup, score credits or rules for how music reacts to gameplay. A track may appear on radio, in a mission, at a venue, over a cinematic, or only as part of the companion release; Rockstar has not mapped the placements.
Official character profiles make music culturally important in Vice City, particularly through Boobie Ike, Dre'Quan Priest and Real Dimez. That context supports editorial interest in the album, but does not prove a player-managed record label or rhythm system.
PatchCrest will treat future station and placement announcements as separate facts. Updating this story with a track title will not automatically classify that song as diegetic radio or score. The source must say how it is used.
The 28 tracks and other open questions
- The titles, performers and producers of the remaining 28 tracks.
- The complete vinyl and CD configuration in every region.
- Which album tracks appear in gameplay, cinematics or radio programming.
- The full in-game radio station and licensed-song list.
- Game score composers and the relationship between score and album.
- A universal physical pressing quantity or restock policy.
Those omissions leave a clear reporting path. The album is real, dated, substantial and already audible through six authorized singles. The remaining story is not whether GTA VI has an official album, but how the other 28 tracks and the game's broader music system will be disclosed before November 19.
Track credits will matter when the full list arrives. Featured artists, producers, writers and sample clearances can differ from headline billing, and a streaming display may abbreviate those roles. PatchCrest will use Rockstar, Atlantic and official release credits rather than crowdsourced metadata when expanding the table.
Release availability can also vary by territory and format. A pre-save link may route to different services, while vinyl and CD editions can have retailer-specific shipping or tax. The November 19 release is confirmed; a particular carrier, pressing variant or delivery day should be reported only from its own authorized listing.
Music coverage creates a clear copyright boundary. Song titles, artist credits and factual release information can be reported, but lyrics, audio recordings and cover artwork require separate rights analysis. PatchCrest uses the authorized listening page instead of recreating the release, and it will preserve that policy when the remaining tracks are announced.
The album's relationship to Leonida is therefore both concrete and open. It is an official GTA VI release with original tracks, while the story, station or scene attached to each song remains undisclosed. That balance makes the first six singles useful evidence of the launch's musical range without turning them into spoilers Rockstar has not supplied.
The first six releases also have independent lives on music services, where credits and availability may be updated. PatchCrest will date any substantial change and distinguish a corrected credit from a newly announced track. That prevents a service metadata edit from being mistaken for a new Rockstar story reveal.
Until the full track list arrives, the clean count is six named and twenty-eight unnamed. Reporting that gap is more useful than filling it with songs heard in trailers or rumored radio lists, because a licensed trailer song is not automatically one of the album's original 34 tracks.
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